If not, it may be a bit more complicated.įancier traffic lights, on the other hand, are probably a big issue, but there Are two improvements where the necessary systems already exist in the game, or should be fairly simple to add with minimal overhead: which, depending on how things are handled Now, might be exactly equal to 'there are no roads from A to B', in which case it's already solved. Yeah, basically the only issue is how they handle 'there are roads which link A and B but no valid path along them'. which is sometimes the entire point of the exercise, so.
The only thing manual setup adds which Might cause a problem is the possibility of lining up the lanes such that it's not actually possible to get from A to B (maybe the car needs to change lanes twice and there's only one opportunity to do so between where it joines that road and where it needs to leave it again, for example). And each vehicle already decides which lane it wants to be in based on the intersection setup. once it's decided, unless you change the intersection again, I'm pretty sure no further calculations are required. It's just doing it automatically rather than asking the human how it should be set up. restrictions might enable us to 'nudge' the AI into using desired roads instead of silly ones.Īctually, the 'this lane goes over there' function at intersections shouldn't add much, if any, load to the system at all, as the game is Already Doing That when you build an intersection. close/allow streets for non-service lorries/trucks - they do not belong into my residential areas Make them adjustable and maybe enable priorities for buses maybe. More congestion: we might like to place a yield sign to enable priority traffic up to the point that from one direction this will be bad.Įven more congestion: put a circle to help cope with congestionĮven more traffic: place traffic lights. AFAIK, city management does actually do this: zoning areas, deciding where to put traffic lights (we should be able to choose!). It has been a mystery to me why this is missing. Managing traffic and 'zoning' streets would be a great asset to the game and make work for an earnest mayor more bearable. Oh, and by the way: thanks for being so polite. In addition: many games do have settings that are adjusted automatically (some with the possibility to override) to the specs of your machine. change lane arrows and connect individual lanes with each other,.
disallow pedestrians to cross the street), define timed traffic lights that can adapt their behavior depending on live traffic measurements,.Especially the often used possibility to do the following which shouldn't affect system ressources too much, especially since some of them already exist in a rudimentary form:
Okay, to get more precise here: It was not my intention to ask for THE mod to be included into the game but for some of the most widely used mechanics included in the mod.